AI Insights · Timothy · April 2025
Top Slime Games Performance in Oceania Q1 2025
Explore the performance of the top 5 slime games in Oceania during Q1 2025, with insights from Sensor Tower on downloads, revenue, and active users.
The first quarter of 2025 saw intriguing trends in the performance of slime games on a unified platform in Oceania. Here’s a closer look at the top five apps, with data insights provided by Sensor Tower.
PlaySlime: Slime Simulator Game by Slime Simulator Studio experienced a varied quarterly performance. Weekly revenue saw a peak at around $2.3K in mid-February, before declining to approximately $1.9K by the end of March. Downloads started at 1.8K at the beginning of the quarter, gradually falling to 566 by the end. Active users remained relatively stable, starting at about 11.7K and ending at 11.4K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC showed a fluctuating revenue pattern, peaking at $1.6K in mid-February and ending at $1K. Downloads began at 1.4K, dipping to around 606 by quarter's end. Active users showed a slight decline from 6.6K to 5.4K.
Super Slime Simulator by Dramaton LTD had a modest revenue performance, with a peak of $316 in mid-February. Downloads varied, starting at 6K and ending at 5.1K, while active users fluctuated significantly, from 5.9K at the start to 7.1K by the end of the quarter.
World of Slime Simulator Games from Solid Apps INC maintained a steady revenue stream, peaking at $137 in mid-February. Downloads were low, starting at 98 and ending at 64, with active users slightly increasing from 197 to 131 over the quarter.
Lastly, Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment showed sporadic activity. Revenue started at $235, ending at $28, with downloads peaking at 176 early in the quarter before dropping to zero by March.
For more detailed insights and data, visit Sensor Tower.